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	<title>James Maybe &#187; The Simpsons</title>
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	<description>highbrow, nowbrow, lowbrow art, probability, complexity</description>
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		<title>There be monsters</title>
		<link>http://www.jamesmaybe.com/blog/2009/08/there-be-monsters/</link>
		<comments>http://www.jamesmaybe.com/blog/2009/08/there-be-monsters/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 12:57:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Betty Rubble]]></category>
		<category><![CDATA[Freaks]]></category>
		<category><![CDATA[Futurama]]></category>
		<category><![CDATA[John Currin]]></category>
		<category><![CDATA[The Simpsons]]></category>
		<category><![CDATA[Uncanny valley]]></category>

		<guid isPermaLink="false">http://www.jamesmaybe.com/blog/?p=555</guid>
		<description><![CDATA[
Somewhere, buried deep within our brains, is a huge pull towards recognizing things as human. We see a crater with a line and some rock piles on mars and immediately the face is apparent to us. We love cartoon animals that act like humans: expressing love, fear, excitement and playfulness. These animals don&#8217;t have to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/08/John_Currin-Park_City_Grill.jpg"><img class="alignnone size-full wp-image-558" title="John_Currin-Park_City_Grill" src="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/08/John_Currin-Park_City_Grill.jpg" alt="John_Currin-Park_City_Grill" width="500" height="627" /></a></p>
<p>Somewhere, buried deep within our brains, is a huge pull towards recognizing things as human. We see a crater with a line and some rock piles on mars and immediately the face is apparent to us. We love cartoon animals that act like humans: expressing love, fear, excitement and playfulness. These animals don&#8217;t have to look realistic to be compelling, just like we can fall in love with <a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/08/Betty_Rubble-Standing.gif">Betty</a> <a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/08/Betty_Rubble-Dont_be_a_square.jpg">Rubble</a>, even if her proportions are far from correct. Our brains are able to understand her drawing as a caricature, a suggestion of what a human being might be like. The red perky lips, the alluring smile, the short dress. There&#8217;s an entire genre of cartooning which places the 2D characters from <em>The Simpsons</em> and <em>Futurama</em> into erotic poses so pleasurable to look at that websites can hide the full collections behind pay walls&#8230;</p>
<p><span id="more-555"></span></p>
<p>We also have no trouble with images of people looking fully human. Works depicting actual, regular-looking humans are no problem for our psyches. But there&#8217;s another deeply embedded pull in our brains, which causes us to cringe at the sight of mutated human beings, <a href="http://freaks.monstrous.com/definition_of_freaks.htm" target="_blank">freaks</a> and cripples who we know intellectually to be still human, but can&#8217;t look at without gawking or <a href="http://answers.yahoo.com/question/index?qid=20090512082343AAKoF84" target="_blank">assuming they are miserable creatures</a> who would be happy to have their sub-sapien existences ended.</p>
<p>I&#8217;ve written before about this theme of the <a href="http://www.jamesmaybe.com/blog/tag/uncanny-valley/" target="_blank">Uncanny Valley</a>, the disturbing gap in lovability between stylized caricatures and realistic depictions of &#8220;normal&#8221; human forms. Artist <a href="http://www.gagosian.com/exhibitions/madison-avenue-2006-11-john-currin/" target="_new">John Currin</a> has managed to land squarely in this gap with many of his paintings, as in <em>Park City Grill</em>, shown above. Images like this are both compelling and disturbing. They are so realistically drawn that we want to view them like photos, like actual depictions of real people. But at the same time the proportions are off, not so much that they become parodies, but enough so that it&#8217;s clearly a deliberate choice of the artist to distort. The end result is no less compelling than photos of smiling burn victims. How can they possibly be happy looking like that?</p>
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		<title>Untooned roundup</title>
		<link>http://www.jamesmaybe.com/blog/2009/07/untooned-roundup/</link>
		<comments>http://www.jamesmaybe.com/blog/2009/07/untooned-roundup/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 15:03:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Bevis]]></category>
		<category><![CDATA[Family Guy]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[Hans Moleman]]></category>
		<category><![CDATA[Homer Simpson]]></category>
		<category><![CDATA[Jessica Rabbit]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Mr. Burns]]></category>
		<category><![CDATA[Niko Bellic]]></category>
		<category><![CDATA[Peter Griffin]]></category>
		<category><![CDATA[Pixeloo]]></category>
		<category><![CDATA[The Simpsons]]></category>
		<category><![CDATA[Tim O'Brien]]></category>
		<category><![CDATA[Uncanny valley]]></category>
		<category><![CDATA[Untooned]]></category>
		<category><![CDATA[Untooning]]></category>

		<guid isPermaLink="false">http://www.jamesmaybe.com/blog/?p=379</guid>
		<description><![CDATA[
Art has been about re-mixes for centuries. Retelling of famous stories, painting and repainting what is essentially the same bouquet of flowers or bountiful still life of food, the same battles, over and over. Another trick is to take an icon from one context and put it into another. Paint a sculpture, sculpt a painting, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Tim_OBrien-Chuck_Brown.jpg"><img class="alignnone size-full wp-image-380" title="Tim_OBrien-Chuck_Brown" src="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Tim_OBrien-Chuck_Brown.jpg" alt="Tim_OBrien-Chuck_Brown" width="500" /></a></p>
<p>Art has been about re-mixes for centuries. Retelling of famous stories, painting and repainting what is essentially the same bouquet of flowers or bountiful still life of food, the same battles, over and over. Another trick is to take an icon from one context and put it into another. Paint a sculpture, sculpt a painting, create an <a href="http://www.jerryspringertheopera.com/" target="_blank">opera from a talk show</a>.</p>
<p>Read on for more&#8230;</p>
<p><span id="more-379"></span></p>
<p>Recently some artists have been taking 2-D cartoon figures and re-imagining them as real 3D persons, created in photoshop or as paintings. Shown above, of course, is Charlie Brown, painted by <a href="http://www.drawger.com/tonka/?" target="_self">Tim Oâ€™Brien</a>. He submitted this work as part of a show called MONSTER? with <a href="http://www.jamesmaybe.com/blog/2009/07/the-attics-filling-up-i-crack-the-basement-door/" target="_blank">Travis Louie</a>. Oâ€™Brien says of the end result:</p>
<blockquote><p>â€œIt&#8217;s freaky.Â  Maybe not a monster but not normal.â€</p></blockquote>
<p>In general these â€œuntoonedâ€ versions make a very rough transition into the world of 3D realism. Part of the problem may be related to the <a href="http://www.jamesmaybe.com/blog/2009/05/the-not-so-uncanny-valley/" target="_blank">uncanny valley</a>; we can only accept something as cute so long as it doesnâ€™t look too human. Cross some invisible line and we no longer see a cartoons as a simplified caricature, but as an actual human being. The result can be startling, though it isn&#8217;t always.</p>
<p><a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Pixeloo-Jessica_Rabbit.jpg"><img class="alignnone size-full wp-image-381" title="Pixeloo-Jessica_Rabbit" src="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Pixeloo-Jessica_Rabbit.jpg" alt="Pixeloo-Jessica_Rabbit" width="500" /></a></p>
<p>Shown above is Jessica Rabbit, who made a relatively graceful transition into the third dimension thanks to <a href="http://pixeloo.blogspot.com" target="_self">Pixeloo</a>.</p>
<p><a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Pixeloo-Homer_Simpson_Untooned.jpg"><img class="alignnone size-full wp-image-382" title="Pixeloo-Homer_Simpson_Untooned" src="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Pixeloo-Homer_Simpson_Untooned.jpg" alt="Pixeloo-Homer_Simpson_Untooned" width="500" /></a></p>
<p>Homer Simpson made a much more startling real-world transition in the hands of Pixeloo.</p>
<p><a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Worth_1000-Bevis_Untooned.jpg"><img class="alignnone size-full wp-image-384" title="Worth_1000-Bevis_Untooned" src="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Worth_1000-Bevis_Untooned.jpg" alt="Worth_1000-Bevis_Untooned" width="500" /></a></p>
<p><a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Worth_1000-Peter_Griffin_Untooned.jpg"><img class="alignnone size-full wp-image-383" title="Worth_1000-Peter_Griffin_Untooned" src="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Worth_1000-Peter_Griffin_Untooned.jpg" alt="Worth_1000-Peter_Griffin_Untooned" width="500" /></a></p>
<p>Photoshop wizard <a href="http://www.worth1000.com/stories/stats.asp?uid=431069&amp;display=photoshop" target="_blank">mateloneBR</a> capably recreated Bevis and Peter Griffin as actual humans.</p>
<p><a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/mataleoneRJ-Hans_Moleman_Untooned.jpg"><img class="alignnone size-full wp-image-385" title="mataleoneRJ-Hans_Moleman_Untooned" src="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/mataleoneRJ-Hans_Moleman_Untooned.jpg" alt="mataleoneRJ-Hans_Moleman_Untooned" width="500" /></a></p>
<p>Deviant artist <a href="http://mataleonerj.deviantart.com/" target="_blank">mateloneRJ</a> brings Simpson&#8217;s character Hans Moleman into TRW.</p>
<p><a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/mataleoneRJ-Montgomery_Burns_Untooned.jpg"><img class="alignnone size-full wp-image-386" title="mataleoneRJ-Montgomery_Burns_Untooned" src="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/mataleoneRJ-Montgomery_Burns_Untooned.jpg" alt="mataleoneRJ-Montgomery_Burns_Untooned" width="500" /></a></p>
<p>Though I haven&#8217;t done a statistical analysis, I think it&#8217;s clear that Simpson&#8217;s characters are much more likely to be untooned than any other cartoon. Above of course is Mr. Burns, also done by mateloneRJ.</p>
<p><a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Pixeloo-Niko_Bellic_GTA_IV.jpg"><img class="alignnone size-full wp-image-387" title="Pixeloo-Niko_Bellic_GTA_IV" src="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Pixeloo-Niko_Bellic_GTA_IV.jpg" alt="Pixeloo-Niko_Bellic_GTA_IV" width="500" /></a></p>
<p>Such is the state of video game graphics that the real-world version of Grand Theft Auto&#8217;s Niko Bellic, created by the aforementioned Pixeloo, looks not much different from his Rockstar Games counterpart, shown below.</p>
<p><a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Grand_Theft_Auto_IV-Niko_Bellic.jpg"><img class="alignnone size-full wp-image-388" title="Grand_Theft_Auto_IV-Niko_Bellic" src="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Grand_Theft_Auto_IV-Niko_Bellic.jpg" alt="Grand_Theft_Auto_IV-Niko_Bellic" width="500" /></a></p>
<p>One final real-world version by Pixeloo &#8212; the frighteningly bulbous-nosed Mario &#8212; really should have accompanied my <a href="http://www.jamesmaybe.com/blog/2009/06/sacred-heart-of-mario/">Sacred Heart of Mario</a> post.</p>
<p><a href="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Pixeloo-Mario_Untooned_Ungamed.jpg"><img class="alignnone size-full wp-image-389" title="Pixeloo-Mario_Untooned_Ungamed" src="http://www.jamesmaybe.com/blog/wp-content/uploads/2009/07/Pixeloo-Mario_Untooned_Ungamed.jpg" alt="Pixeloo-Mario_Untooned_Ungamed" width="500" /></a></p>
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